package jwxx.server;

public class SSkillEffect {
	private int skill_id;
	private int metal;
	private int wood ;
	private int water;
	private int fire ;
	private int earth;
	private int hit_plus;
	private int dam_plus;
	private int hp_plus ;
	private int probability;
	private int skills_attribute ;

	
	public int getSkillId(){
		return skill_id;
	}
	public void setSkillId(int skill_id){
		this.skill_id=skill_id;
	}
	public int getMetal(){
		return metal;
	}
	public void setMetal(int metal){
		this.metal=metal;
	}
	public int getWood(){
		return wood;
	}
	public void setWood(int wood){
		this.wood=wood;
	}
	public int getWater(){
		return water;
	}
	public void setWater(int water){
		this.water=water;
	}
	public int getFire(){
		return fire;
	}
	public void setFire(int fire){
		this.fire=fire;
	}
	public int getEarth(){
		return earth;
	}
	public void setEarth(int earth){
		this.earth=earth;
	}	
	public int getHitPlus(){
		return hit_plus;
	}
	public void setHitPlus(int hit_plus){
		this.hit_plus=hit_plus;
	}	
	public int getDamPlus(){
		return dam_plus;
	}
	public void setDamPlus(int dam_plus){
		this.dam_plus=dam_plus;
	}	
	public int getHpPlus(){
		return hp_plus;
	}
	public void setHpPlus(int hp_plus){
		this.hp_plus=hp_plus;
	}	
	public int getProbability(){
		return probability;
	}
	public void setProbability(int probability){
		this.probability=probability;
	}	
	public int getSkillAttribute(){
		return skills_attribute;
	}
	public void setSkillAttribute(int skills_attribute){
		this.skills_attribute=skills_attribute;
	}	
}
